Last month I was lucky enough to once again attend Boardgamegeekcon. My second year was an even better experience. I saw many friends from the year before, never spoiled for people to try new games with, and got to play many of the hot new games. Yeah, it's a pretty good way to spend a few days.
The con had undergone some changes this year. Most notably, they added a day, so it all started on Wednesday this year. They also expanded the number of registrants, although it was very rare that things felt crazy crowded. The one sad note was that due to various production and customs issues most of the hot new games were not available for purchase. The good news is, it made the trip cheaper than it might have been, because there are several games that I am very interested in picking up.
I arrived the night before the con. Despite a lot of set up work going on, there was ample room for people to set up games to play. I got to play 2 games of the new Werewolf-lite game The Resistance. In essence, it's Werewolf mixed with Battlestar Galactica without any death. And it plays much faster.
The players are all members of the Resistance. The problem is that a few of the players are actually double agents. Each round a leader will choose a set number of players to go on a mission. The missions are super simple, each player has 2 cards (success, failure) and each person on the mission must play one card. If you are not a double agent you can only play success. If even one failure card is played the mission fails. If 3 missions fail, the Resistance loses, if 3 are successful the Resistance wins.
It's a fun little game, and I appreciate that it eliminates my least favorite part of Werewolf, the player elimination. But, I really wonder if there would be much replayability here. Especially after the initial play surge that all new games get. I also think it's really, really hard for the Resistance to win. Still, a fun game to play with people you know.
I also got to play a fun game from one of my favorite game designers, Friedeman Friese (in fact, he pops up again later this week) Power Grid Factory Manager. It's a surprisingly heavy economic machine game. You are trying to create the most efficient factory possible, keeping in mind energy costs, storage space, manpower and production capacity. It's a little fiddley (there's a lot of moving parts) and can definitely lend itself to analysis paralysis. It's also got some very cool economic mechanics (in particular the way the "market" is filled.) If you like semi heavy economic games, this could be of interest to you. However, if you like those sorts of games, Friedeman has a better game that I will discuss in a later post.
Tomorrow: Registration, and I play a game I absolutely hate (and it's not Ticchu!)
Last 5 posts by Ezra
- Yogi Berra for Governor - December 7th, 2010
- BGGCon 2010 - Day 0 - December 6th, 2010
- Your Friday Afternoon is Happy to See the Name World B. Free - December 3rd, 2010
- Boardgamegeek Con - Year 2 - November 15th, 2010
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