A brief descent into the dorky world of role playing games. The Origins Awards (which can be quirky) just awarded role playing game of the year to Mouseguard (a game where the players are sentient mice in a three musketeers sort of world). This is significant (and pleasing to me) because the competition was a little game you might have heard of called 4th edition Dungeons & Dragons. Talk about David beating Goliath!
Mouseguard is based off a nicely illustrated graphic novel, and is a "story game." That is the mechanics of the game focus more on the shared story of the group than the individual characters. It is anathema to power gamers, but for folks like me who prefer the narrative aspects they are a beautiful thing. The Shab al-Hiri Roach (which I have previously discussed here) is a great example of a story game.
Perhaps the antithesis of a story game is D&D 4e. In fact, the emphasis on story and role playing has been so watered down that the game bears more resemblance to a miniatures combat game than a roleplaying game. D&D has always been a more hack & slash sort of game, but past editions have not been nearly so naked about it as 4e.
Mouseguard winning this award (even with Origin's history of quirky wins) is a huge deal, and a great step forward for indie press games!
Please note: I seriously doubt any such win will happen at GenCon.
Last 5 posts by Ezra
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