Rock Paper Shotgun on what has to be the most irritating part of massive multiplayer online games: other players. I enjoy these games quite a bit when they're well made, and have been fortunate in that I'm wired into a couple of online networks that mean I don't have to play them with people I don't know (in a virtual sense), but there is little in gaming as soul-crushing as being forced to play, in a non-adversarial posture, with bunnyhoppers, ninjalooters, leetspeekers, horndogs, droppers, hackers, and the other assorted mishmash of anti-social losers who while they don't make up the majority of players, stand out from the majority.
There's also a good bit on BioWare's just-announced entry into the field, a Star Wars themed game set in the Old Republic, the same setting BioWare used for its excellent Knights of the Old Republic single player rpg. The promise is that the game will allow single-player party-based play, using npc characters similar to those of Guild Wars, only with the scripting and personalities that make BioWare's single player games such a pleasure. In other words, a BioWare rpg that never ends.
We shall see about that. I'm skeptical, but if it hits it will wash away all of the bad taste from Lucasarts' miserably executed Star Wars: Galaxies.