Bethesda Softworks' Elder Scrolls IV: Oblivion is, graphically and in terms of size and scope, one of the most ambitious pieces of gaming software ever released. The game is something of a "sandbox" role playing game, set in the fantasy world of Tamriel where earlier games in the series, including Morrowind and Daggerfall, were set. What keeps Oblivion from being a classic is that: a) it doesn't have much of a story; and b) it does so many little things, like balancing monsters to player level, wrong.
What saves Oblivion is that it's one of the most moddable games ever made, and users have modded it in droves. All of the little problems are fixed by one mod or another, and some amibitious player mods fix many. Many of the mods produced by users expand the game and its story, some improving it breathtakingly.
But finding and installing all those mods, without breaking the game, is hard work. Well, it was until now.
Announcing the Popehat Oblivion Omod Project, or as we like to call it, POOP.

