Browsing the archives for the Gaming category.


That Is Not Dead Which Has Its Server Costs Paid Through The Year 2017

Books, Gaming, Geekery, Movies

Meaning Popehat.

I can't speak for any of the other authors (remember Brian, our resident Obamican? I don't either), but for myself I've been going through rather grueling work, combined with a worse-than-usual case of seasonal affective disorder, combined with a mid-life crisis, combined with a family medical situation that demands personal attention.  Although Popehat is a very fulfilling entertainment, my involvement here is a Thing Of Mood.

It'll get better.

Anyway, I did want to share three things, in no particular order:

John Scalzi's Old Man's War is coming to the silver screen. An entirely derivative tribute to the genius 1970s novel The Forever War by Joe Haldeman (which was itself a perverse love letter to Robert A. Heinlein), Old Man's War was still perhaps the most entertaining science fiction novel of the past decade.  Wolfgang Petersen, who directed Das Boot before going on to mediocre American movies, is at the helm.  Here's hoping Petersen has one great work left in him, because this story will make a dynamite movie in the right hands.

I've been playing a lot of Vindictus in my free time.  Emphasis on "free". Most free-to-play games illustrate the engineer's dictate "Fast, cheap, right: Pick any two."  They're either bug-filled nightmares, disguised spyware, or tedious grindfests.  You can play Vindictus in twenty minute sessions.  It's a mildly persistent world with fully persistent characters.  It combines depth of play with an action-packed interactive combat system.  It's fun as all get out, and it doesn't leave any unsightly residue on your hard drive.

But my Vindictus time may stall tomorrow, now that I'm getting my life back, and Rift is making its debut.  I've messed with the beta for Rift since December, and the game has grown on me.  Even in beta I found it more entertaining than World of Warcraft, and I think it has the depth to last me until Guild Wars 2 releases, sometime in the next century.

I'll have a full review of Rift, when I'm in the mood.

9 Comments

BGGCon 2010 – Day 0

Boardgames, Gaming, Geekery

Last month I was lucky enough to once again attend Boardgamegeekcon. My second year was an even better experience. I saw many friends from the year before, never spoiled for people to try new games with, and got to play many of the hot new games. Yeah, it's a pretty good way to spend a few days.

Continue Reading »

Comments Off

Azeroth Is Dead. Long Live Azeroth.

Gaming, Geekery

I haven't played World of Warcraft since April (I prefer the lower investment Guild Wars), and don't plan to resume play with the upcoming expansion, but I've wasted a lot of time there and still have affection for this particular virtual world.

So it's worth noting that today (not December 7, when the expansion releases), all hell breaks loose in Azeroth.  A giant dragon is going to emerge from a volcano, eat everyone, and remake the world. But it will be a better world, without all of those broken, tedious quests that required you to jump from continent to continent and back, or to kill hundreds of monsters hoping one will finally drop page #15, rather than page #2 or page #24, of some stupid book that you can't even read.

I'll have to drop by the neighbor's house and see what else has changed tonight.

Via Kill Ten Rats.

24 Comments

You Might Be A Geek If…

Gaming, Geekery, Meta

The high point of your week was having a post at your blog tweeted by Allen Varney.

The same post got good mentions from a famous economics professor, my favorite political blog, and a renowned expert on internet security, but they're peanuts compared to Allen Varney.

1 Comment

Your Friday Always Appreciated Muscle Cars

Gaming

It's been a little while since we did a Friday Timewaster, so for your entertainment I offer up Road of the Dead. It's a surprisingly deep little flash game where you commit vehicular zombie slaughter on a pretty epic scale. The graphics are impressive, and the game itself is good fun. I should warn our younger viewers (and recommend to the others) that this game has lots of blood and graphic scenes of bad driving.

I am not very good at the game, but it sure is fun. So, don't ask why you never run out of gas, just start running over zombies. Oh, and this tip, don't let a zombie get on your hood. Bad news there.

3 Comments

Damn Kids! Get Off My Moongate

Gaming, History

Grandy reminded us all of how great Ultima IV was a few weeks ago.  Sadly, there was a story today about how young people can't stand the game. A professor has his students play the game as part of a class on the Art & History of Videogames. It doesn't go well.

His students complain about not getting what is going on, and don't read any of the extra materials (is there a chicken & egg thing going on with the current depressing state of game manuals?) I guess they didn't even get to the dungeons that they had to map themselves, or the silly rune language on the map. Man, if they had trouble with this, imagine Wizardry I or even the original Bard's Tale?

Sigh, kids today.

14 Comments

Dig It

Gaming, Geekery

No, I'm not dead. I just haven't been in the frame of mind to write much. That will change, I hope.

Instead of writing this weekend, in addition to the normal flurry of soccer games and kid parties and such, I discovered an inventive and addictive little indie game — Minecraft. It's not done yet — it's still in Alpha — but even in that early state, it is more fun and immersive than many big-company productions costing five times as much.

Minecraft drops you into a blocky 3-D landscape — everything, from the trees to the water to the soil, is made of blocks. So long as the sun stays up, you can wander safely. At night, the beasties come out, and will getcha. To protect yourself, you need to harvest resources (like wood and stone), make tools to harvest resources more efficiently, and then build yourself a safe place to pass the nights — and perhaps even arm and armor yourself. Slowly you progress from mere survival to mastery of the landscape, amassing the resources to build whatever immense above- or below-ground structures please you. There are caves to explore, rare resources to find if you delve deeply enough, and increasingly complex things to craft — all the way up to powered mine carts, if you find the right resources.

As is often the case, I can't quite put my finger on what x-factor makes the game so addictive. The graphics are primitive, and the gameplay is simple, but the combination of exploring (and worrying that I may accidentally dig into a deep cave, or a lava flow, or an underground river) and creative building gives me what I want in games.

Rock Paper Shotgun has had great coverage. This weekend it's been impossible to register or buy the game — the viral success crashed the guy's server, and led to this one-man studio suddenly making so much money that PayPal shut its account down for suspected fraud. But it's only about $14 right now, and that will get you the full game when it's done as well as the chance to play the Alpha. There's an early multiplayer mode that has great potential, there are already player-made skins, and I'm thinking it will be a modder's paradise (I've been imagining a zombie-apocalypse-survival mod, in which the beasties are gradually more persistent and attack structures).

Highly recommended. And now some pictures:

Here's the tower I've been building on a small sandy island near my starting point. Note the glass windows on the upper levels — you can craft glass by making a forge, and finding coal, and using it to smelt sand.

And here is a view of the same tower, seen from a nearby mountaintop. I got to the mountaintop not by climbing, but by digging a mineshaft from my original tiny safety cave.

Edit: Fixed pictures.

5 Comments

Happy Birthday Ultima IV

Effluvia, Gaming, Geekery

Sort of. . . I'm informed that today is the 25th anniversary of the Apple II release of Ultima IV. I can't recall if it came out on the Apple IIc/e before any other system and don't particularly care.  There is never a reason needed to celebrate this milestone, but a release anniversary for one of the major computer systems is a fine reason to rub some funk on the celebration.  We don't like to pass up a chance to discuss Ultima IV here at Popehat, because it remains one of the most amazing examples of a hobby we hold dear, even as we get older and have less time to devote to it.

The story – in Shay Addams'  book is that Richard Garriot was going through a period of depression post Ultima III, something Popehatians can relate to.  Ultima III was an exceptional game, one of the first if not the first computer role playing game to feature tactical combat.  Combat took place in a separate screen from the world/dungeon maps, in an overhead perspective on a grid.  Players moved their little guys (and gals!  And, uh, larks.  Ultima III had some really weird races and classes) around on a grid trying to smash monsters before being smashed in kind.  It was a radical and wonderful departure at the time, one that would spawn an entire new line of CRPGs, from Wizard's Crown and Pool of Radiance through Fallout.  The combat would serve as a major inspiration for  indie developers like Tom Proudfoot (Nahlakh and Natuk) and Jeff Vogel (Exiles, Avernums, Generforges. . . oh my).

Ultima III was an excellent game.  It was shining example of the genre at the time, and that was part of the problem.  Something was eating at Garriot.  CRPGS up to and including Ultima III were nominally about players assembling a band of heroes (or sometimes, a lone hero, as was the case with Ultima I & II) and then saving the town/kingdom/world from some evil thing or another.  This was generally done by killing monsters by the thousands.  It's an entirely consistent position with the genre, going back to its table top roots.  What Garriot was recognizing (I'm going from memory as I haven't read Shay Addams' book in ages.  But I ordered a fresh copy) was that something had been lost in the transition from table top gaming.  Computer games couldn't – at the time – really replicate the interaction between players.  And only this decade has software arisen that allowed interaction with a human Game Master.  But it was more than that.  While table top RPGing often involved slaughtering monsters by the horde, it often involved other things.  You know, actual role playing.  Whether it was teasing some important clue out of a local magistrate, or trying to prevent the assassination of a regent in a complicated political setting, or trying to fool some dark god and prevent his rise, tabletop role-playing games provided a very rich canvas on which  players could imprint their adventures.  The monsters and the loot were always there and always fun, but the greatest adventures always revolved around more.  They were the deeds of Frodo, Conan, and Elric brought forth from the pages of books and acted out by people who had grown up loving those books, adding new twists and ideas.

CRPGs had none of that.  The stories – the saving of the worlds from the great evils – were always the thinnest of things, but it wasn't just about story either.  Killing monsters and getting loot was really all they offered.  Even Ultima III – whose plot was excellent for the genre at the time – still revolved around these things.  Worse, games often rewarded players for decidedly un-heroic behavior like stealing.  Ironically, perhaps, the Ultima games were famous examples.  The player got ahead (no small feat; the Ultima games were not easy ) by robbing merchants blind, even if the merchants were scurvy dogs on the Isle of Buccaneers in Ultima III.  A disconnect existed between the player and the game world, even in worlds as awesome as Origins (and they were noted for this, well before Ultima IV).  NPCs, at their best, were vending machines for the players.  There was richness in tabletop RPGs that simply didn't exist.  And it couldn't all be explained away by the limitations of the medium.

The front of the Ultima III box pictured a rather nasty looking daemon.  As such, the game came under fire from some right leaning, parental type groups.  It came under fire for all the wrong reasons.  Computer games are not vicious seeds of Satan that corrupt our children or anything like that (like anything else, as a parent you wouldn't want your kid spending all their time with them, nor would you necessarily want your kid to play certain games at certain ages or even at all).  Garriott wasn't condoning Satanism or any other kind of ism by putting a big mean daemon on the box.  But Garriott was at a peculiar time in his life, and the criticism none the less struck home.  There were problems with CRPGs as he saw it, and the criticism was close to those problems if inadvertently so.

And what we got was Ultima IV.  A game with more than its fair share of monster smashing and loot grabbing (particularly in the final dungeon, The Abyss).  But also a game where being a paragon of what it is to be heroic and noble was not just encouraged, but required to win.  The game moved beyond monsters and loot even as they remained a big part of it.  Players found themselves in pursuit of enlightenment, practicing the eight virtues (Compassion, Honor, Humility, Honesty, Justice, Sacrifice, Valor, and Spirituality).  Suddenly players had to stop and think about what they were doing.  Helping people who needed it – whether by donating blood at the local house of healing or giving a beggar a few coins – was an important part of the game.  So was allowing certain, "non evil" types of monsters to flee battle if they so chose.  Lying was verboten, and the almost unfathomably deep conversation system provided more than a few chances for players to do that.  Ultima IV's world was a sandbox and many of your actions affected your standing in each of the eight virtues, for good or for bad.  Garriot made Ultima IV's Britannia a land of darkness and strife, in need of a shining beacon.  And you, the player, were it.   Literally; the game began with you creating a character and taking a quiz filled with wonderful moral quandaries of the "do you honorably report a poor farmer for stealing bread to feed his family, or compassionately let him off?" variety.  The character was one from our world who had wandered into the games'.  The game practically begged you to enter your name in when you created a character, and it's clear this journey was considered *your* journey.  Decisions in the game revolved less around "well, what will net me the most gain so I can go kill the bad guy" to "what would *I* do if I had been sucked into this fantastic world?".

Ultima IV was a revolution.  Anyway, if you are curious don't listen to me.  Try the flash version, which we have mentioned previously (I'll link to that post as soon as I find it).

7 Comments

If Your Friday Afternoon is Wasted, Turn to Page 37

Books, Gaming, Geekery

We have a reader submission this week, and it's a doozy! This could very well waste your entire long weekend.  Andrew turned me on to Seventh Sense – Lone Wolf. It's an online version of the Lone Wolf choose your own adventure books of my childhood.

If you don't remember Lone Wolf, the idea of the books was to take a standard choose your own adventure & add random combat. Some pages would cause you to fight monsters or gain items or cast spells. It required some mild record keeping, and cheating was rampant ("why yes, I do still have that fireball spell!") They (and the earlier (?) Fighting Fantasy Gamebooks were a revelation to me. Much better than the vanilla choose your own adventures.

This download has almost 20 books you can play. It may be the most dangerous Friday Time Waster ever. You have been warned. Thanks again Andrew! And feel to recommend Friday Time Wasters in the Hat's Forum.

4 Comments

FIFTY THOUSAND CRONKITES?!?

Gaming

We sophisticates, in discussions about oil spills and the like, throw around terms like  "fifty billion dollars" as though we had any idea of what that actually means.   In fact, no one knows what it means.  The only person that I know in a position to discuss money in terms of billions works for a large central bank, and while he's the first to make fun of Tim Geithner, who can't figure out his own taxes, he admits that's the norm even in very rarefied air.

In fact, a million dollars is more than most of us will have at one time in our lives.  A hundred million dollars?  It's an almost abstract amount of money, like the number of Quatloos bet by the gamesters of Triskelion on whether Kirk can beat Spock in hand-to-hand combat.

A hundred million dollars is more money than Blizzard put into the initial development of World of Warcraft.  Leaving WoW aside, a hundred million dollars is more than it cost to develop Civilization, Quake, Half Life, The Sims, and the Atari 2600, all put together.  It's a lot of money.

So how did the developers of All Points Bulletin, a game that sold perhaps as few as 10,000 units, get their hands on a hundred million dollars to develop it in the first place?

In a depression? 

The world may never know:

Lovell analyzes APB’s sales numbers and comes to the jarring conclusion that APB sold less than 10,000 units, which would, given its budget, easily make it the most ridiculously disastrous MMO launch of all time. Adam Martin, in his post on the subject, believes the number to be closer to 100,000 based on his sources, which brings it from “ridiculous disaster” to “unsustainable disappointment”

If the game sold 10,000 units at $50 a pop, it will make a positive return in the year 3,473.  Assuming that the world enters a period of massive deflation, for over a thousand years.  Assuming that each buyer passes on his copy of All Points Bulletin to his heirs, who continue to play it, like serfs bound to a feudal estate.

All Points Bulletin is the worst failure in the history of gaming, even if it sold 100,000 copies.  Worse than Daikatana, worse than Horizons, worse than any anything by Derek Smart, who actually makes money on his games through the magic of a tiny, rabid fanbase, and low overhead.

Via Kill Ten Rats, which has an alternative theory about where the money came from.  (It involves hermaphrodite furries and Mel Brooks.)

9 Comments

Your Friday Should Have Played A Lot More Mario Games

Gaming, Geekery

Today's timewaster is a screenshot quiz of video game history. I've played a few times now, and I have typed names from my past. Heck, Moon Patrol and Marathon came up for me! Enjoy Geek Mind.

Sure, I have my quibbles with their choices – for instance, I have no idea how I am supposed to know the difference between Super Mario Bros 2 and Mario World, but that might just be my early Sega bias showing. Plus, I have an annoying habit of typing Marion when I mean Mario, which hurts my time.

Definitely take advantage of the hints when you need them. They aren't too obvious in most cases, but are helpful.

OK, I'm off to try to get that elusive gold medal. My best score so far is 3000.

7 Comments

Worship at the Altar of Gygax

Gaming, Geekery

I wrote last week about a fun little quiz the site RPGgeek was running. Since the quiz is now past, I thought I would post the questions (full credit to RPGgeek for coming up with these cool questions and giving me a fun bout of nostalgia.) It was actually pretty difficult. So, have at:

Continue Reading »

13 Comments

Your Friday Afternoon Can't Decide Whether to Develop or Consume

Boardgames, Gaming

Race for the Galaxy is a fun card game where each player is trying to conquer the galaxy. There are many different ways to win – economic, military, research. It's all about building an engine that can grind out victory points faster than your opponents. Will you choose to try to get victory points by consuming goods, or by colonizing (or conquering) lots of planets. Of course, it's a card game so there is a heaping helping of randomness in there as well.

The good news is, a fellow named Keldon has created a single player version that is available for download. It includes a very capable AI. Trust me, this could waste more than just this Friday. Download Keldon's great Race for the Galaxy game at his website. And, in case you need a rules refresher, you can find the rules to the game here.

2 Comments

[DEM] v. [GOP]: Clash of the Idjuts

Gaming, Geekery, Politics & Current Events

This is part II in a series.  For the introduction to the politics of Starcraft 2, see: The Return of Kekeke.

I’ve harped on this before, but I’ll do it again.  Real time strategy (RTS) games consist of two separate but equally important parts: Macromanagement (Dicking around in your base) and Micromanagement (Killing stuff).  You can have the greatest micro skills on earth, but if you can’t successfully manage the economy to make a decent army (or more importantly, to reinforce that army) you will never win. And of course, vice-versa.  This is very important to remember: they are two separate but equally important parts.  It’s all about maximizing economic efficiency and army savvy.  The best players are able to think quickly on their feet; the key isn’t the initial strategy or build order, but rather the adjustments on the fly.

This is exactly what makes the current Democratic regime so hilariously incompetent.

Oh no guys, watch out... he's put on the ANGRY EYES. QUICK! SOMEONE FORM A TASK FORCE BEFORE HE WRITES A STRONGLY WORDED LETTER.

Continue Reading »

9 Comments

Only The Nerdy Survive

Gaming, Geekery

The great website RPGGeek (sister site to the invaluable boardgamegeek) is having a fun little trivia/scavenger hunt for it's year anniversary. It's a quest to discover how to defeat Tiamat, and you have to scour their website, do a silly rebus puzzle and then solve a legitimately challenging old D&D quiz. I just finished the quiz, and it was a lot of fun to try to remember things like the title for an 8th level bard. I'll admit, I did some googling.

To participate, you have to register for the site, since you use their internal geekmail system, but really you should have registered already just for boardgamegeek! Hurry, the contest only goes until Friday. To start, check out this thread in their forum, and let your adventure begin. Oh, and if you need a copy of the original Deities and Demigods, you can borrow mine.

Comments Off
« Older Posts
Newer Posts »